…che escono sempre i vostri piccoli segreti. Io se ho un segreto o un aneddoto un po’ particolare lo racconto che so, a un chicchin in rigoroso 2d mica la vado a spifferarla in giro per il mondo. D’accordo il conoscere tutte le sfacettature di un gioco o quel che passa per la testa ai programmatori ma qui siamo quasi sul ridicolo. E ridicola nintendarea che lo pubblica ma si sa, noi lo facciamo per voi. Quindi ridicoli VOI!
Comunque, curiosoni, gli ultimi Iwata ask (aspettando la translation) contengono anche QUESTO:
“Mario 64 era inizialmente noioso”
All of a sudden it hit me. I don’t remember if it was when I watched someone playing it, but I was like, “Wait, a minute…” So I went around and asked everyone, “This game was really fun in the beginning, but now it doesn’t feel fun anymore, does it?” And just as I’d expected, they all said, “We agree.”
“Potevamo rilasciare Skyward Sword l’anno scorso”
“We’d only been thinking about what was most convenient for the company when we made this new game The Legend of Zelda: Skyward Sword, we probably would have put a half-finished product on sale last Christmas by saying that we have managed to make it on time just because it was the order from the company.”
“We spent six months making the game, and another six months fine-tuning it. Because the game we were making was so huge, we needed to work that hard on it. Otherwise it would have felt like a waste. We spent so much time making a really good game and it came out so well that it would have been a waste not to make sure that it was really polished.”