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dirk pitt
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: lun ott 05, 2009 18:21 |
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| Nintendaro Senior |
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Iscritto il: sab nov 15, 2008 9:25 Messaggi: 2859 Località: Velletri(RM)
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_________________ W ILARIA D'AMICO
Wii Code:5092-5253-2169-0994 Mario Kart Wii:2836-5402-4031 Endless Ocean 2:1548-9715-3115 The Conduit:1033-4126-0492
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Blasor
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: lun ott 05, 2009 20:16 |
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| Nintendaro Senior |
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Iscritto il: mer ott 01, 2008 22:01 Messaggi: 3682 Località: Roma
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Sarei curioso di sapere, secondo le loro "ricerche", come si configurava il Mago Pancione 
_________________ I don't pick fights I can't win.
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Mr. Bombetta
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: mar ott 06, 2009 22:27 |
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Iscritto il: mer ott 22, 2008 23:06 Messaggi: 401
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Ma ho avuto un'allucinazione uditiva o parla addirittura di un ranking system dettagliato?
_________________ Codici amico: Wii: 6236-3228-9412-2800 Super Smash Bros. Brawl: 4597-0896-0021 (MrBOM) Tatsunoko vs. Capcom: 1462-7742-8561 (MR BOMB)
All Systems Run Aground // Run Aground // Run Aground // Run Aground...
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dirk pitt
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: lun ott 12, 2009 17:46 |
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| Nintendaro Senior |
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Iscritto il: sab nov 15, 2008 9:25 Messaggi: 2859 Località: Velletri(RM)
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udite udite...o leggete leggete http://www.wiitalia.it/2009/10/11/svela ... vs-capcom/qui trovate il roster completo dei personaggi che,NOTA BENE,sono 28! infatti ci sono altri 3 personaggi segreti che la capcom rivelera' all'uscita del gioco in occidente! 
_________________ W ILARIA D'AMICO
Wii Code:5092-5253-2169-0994 Mario Kart Wii:2836-5402-4031 Endless Ocean 2:1548-9715-3115 The Conduit:1033-4126-0492
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tekkaman
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: lun ott 12, 2009 18:01 |
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| Nintendaro Junior |
Iscritto il: ven gen 18, 2008 17:21 Messaggi: 1588
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quindi c'è il Mago Pancione?
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dirk pitt
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: lun ott 12, 2009 18:04 |
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| Nintendaro Senior |
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Iscritto il: sab nov 15, 2008 9:25 Messaggi: 2859 Località: Velletri(RM)
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tekkaman ha scritto: quindi c'è il Mago Pancione? a questo punto dico.....bboooo! 
_________________ W ILARIA D'AMICO
Wii Code:5092-5253-2169-0994 Mario Kart Wii:2836-5402-4031 Endless Ocean 2:1548-9715-3115 The Conduit:1033-4126-0492
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KiVaN
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: lun ott 12, 2009 19:10 |
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| Nintendaro Junior |
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Iscritto il: mar gen 08, 2008 1:11 Messaggi: 1693 Località: Velletri(RM)
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Addirittura altri 3?Mio subitissimo!!! 
_________________ Wii: 5712-5822-3406-5555 Mario Kart Wii: 5241-2266-0635 Smash Bros Brawl: 4425-2922-9367 Bomberman Blast: 1934-3305-9371 Tatsunoko Vs Capcom: 0174-2822-2544
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Blasor
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: lun ott 12, 2009 21:00 |
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| Nintendaro Senior |
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Iscritto il: mer ott 01, 2008 22:01 Messaggi: 3682 Località: Roma
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Ma i tre che mancano sono di sicuro quelli detti prima insieme a Tekkaman Blade e Frank West, mentre fatico davvero a ritenere valida la lista di wiiitalia, dato che mette il mago pancione e Yami, che è boss only e non giocabile. Citasse una fonte...
_________________ I don't pick fights I can't win.
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Blasor
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: mer ott 14, 2009 15:26 |
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| Nintendaro Senior |
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Iscritto il: mer ott 01, 2008 22:01 Messaggi: 3682 Località: Roma
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_________________ I don't pick fights I can't win.
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Sariachan
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: mer ott 14, 2009 20:48 |
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| Nintendaro Senior |
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Iscritto il: mar gen 08, 2008 1:49 Messaggi: 4679 Località: Roma (provincia)
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Bello. ^^
_________________ My deviantART gallery- Wii: 1460-1275-9811-2604 (Sariachan)
- ID Monster Hunter 3: 5PVTZ9 (nome pg Majora, WiiSpeak e tastiera)
- Super Smash Bros. Brawl: 1547-6818-7520 (Saria)
- Mario Kart Wii: 3308-4726-7017 (Sariachan)
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dirk pitt
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: gio ott 15, 2009 17:06 |
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| Nintendaro Senior |
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Iscritto il: sab nov 15, 2008 9:25 Messaggi: 2859 Località: Velletri(RM)
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e come disse Don Buro "FANTASTIC!" 
_________________ W ILARIA D'AMICO
Wii Code:5092-5253-2169-0994 Mario Kart Wii:2836-5402-4031 Endless Ocean 2:1548-9715-3115 The Conduit:1033-4126-0492
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dirk pitt
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: ven ott 16, 2009 9:11 |
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| Nintendaro Senior |
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Iscritto il: sab nov 15, 2008 9:25 Messaggi: 2859 Località: Velletri(RM)
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_________________ W ILARIA D'AMICO
Wii Code:5092-5253-2169-0994 Mario Kart Wii:2836-5402-4031 Endless Ocean 2:1548-9715-3115 The Conduit:1033-4126-0492
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Mr. Bombetta
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: ven ott 16, 2009 15:43 |
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Iscritto il: mer ott 22, 2008 23:06 Messaggi: 401
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^ Magnifico! Adesso sappiamo pure che sono abbastanza diversificati rispetto agli altri personaggi! Certo che Frank West che si veste da Megaman è proprio kitsch  (non mi viene in mente altro modo per dirlo).
_________________ Codici amico: Wii: 6236-3228-9412-2800 Super Smash Bros. Brawl: 4597-0896-0021 (MrBOM) Tatsunoko vs. Capcom: 1462-7742-8561 (MR BOMB)
All Systems Run Aground // Run Aground // Run Aground // Run Aground...
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dirk pitt
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: sab ott 24, 2009 17:20 |
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| Nintendaro Senior |
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Iscritto il: sab nov 15, 2008 9:25 Messaggi: 2859 Località: Velletri(RM)
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TvC producer Niitsuma-san recently blogged about the stories behind the four new characters that have been included in Tatsunoko Vs. Capcom: Ultimate All-Stars. You can check out his translated blog below for the full scoop! Depending on which division you are in the company, there are people who take long holidays but unfortunately it seems like I can't take days off X(
This time it was Neo_G or other staff's turn to write their blog, but because my blog was about new characters and we just had new characters revealed, the R&D staff here told me: "Niitsuma-san, shouldn't you be writing this time?"
So here I am writing one.
(I replied back: "THIS is one of the reasons why I can't take any days off" and the staffs said: "well, you are the producer, don't moan and just write one please" LOL)
So, new characters.
This is quite a long story... Hit the jump to read more about the story behind Tekkaman Blade, Frank West, Joe the Condor, and Zero.
As of now, we have Tekkaman Blade, Frank West, Joe the Condor, and Zero revealed this week, a total of 4 characters, and luckily/thankfully we are receiving very good feedback. (R&D staffs are very pleased about user reactions to the new characters too)
Out of the four, the most challenging one to make was Tekkaman Blade.
There were a lot of requests for this character, and although this was to be the most challenging to make it happen in the roster, we worked hard on it. Luckily, with a lot of help from Tatsunoko Productions, we were able to have discussions with Sotsu (license holder for Tekkaman Blade) and we did it.
Regarding his moves and the details, either Neo_G or I will talk about it in another blog, but personally I remember telling the guys in the team to be most careful about how we differentiate Tekkaman Blade from the old Tekkaman. And as I let the team work on it, the character presentation became very good, so I am very satisfied with how the character turned out.
To tell you the truth, the character isn't really too strong. Of course, all this will be up the users who play the game to decide.
Next is Frank.
This character was confirmed at an early stage of the development. I've said this in many interviews: the craziness in Dead Rising and the flashy part of the VS. series was just a great match. As well as that, his awareness and popularity is very high, so I thought, what other character would you put in if you didn't include him? Once we decided on this character, development went very smooth.
The only difficult part was dealing with the zombies, specifically, how to create them. If we make realistic zombies, the [game's] rating would go up, so we were careful on the balance with the surroundings. As well as that, there was Jill who uses zombies from MvC2 so we tried not to put something similar.
Overall, it turned out to be great.
By the way, my big thanks to Tatsunoko Productions, which allowed us to do something very unusual, like putting a servbot head on the heroes' head. You see, people don't give permissions to do these things... Capcom is crazy to bring this idea up to show Tatsunoko....
And now, Joe the Condor.
This character wasn't planned, this is something that was decided in short notice. If you already had a look at his gameplay movies, we chose him because we wanted something a little different from all the other stereotypical heroes.
Choosing a villain would be one option, but I wanted to keep the concept of heroes gathering up. The way this character was presented was very cool like a dark-hero - his kicks and he shoots while his opponent is tied up... we tried to differentiate it from other characters.
As well as that, the voice actor Mr Isao Sasaki (en.wikipedia.org/wiki/Isao_Sasaki) was just great.
And lastly, Zero.
There was an opinion from R&D that they wanted to include another character from the Mega Man series so I talked to Inafune-san. We were most careful about not letting those hardcore fans down, so we had to make something good.
During the early stages of game design, this character was to be a character which would technically borrow some moves from other character datas, and not made from scratch, which meant that it wasn't one of the higher priorities. But, as I mentioned above, it is something we had to do right, and as I rejected many of the team's ideas, I kept on asking for something different, something that felt more like Zero - the guys said at the end: "Fine, you're asking us to make it from scratch right!?"
But then Zero turned out to be very good quality work again.(Guys, sorry about what I said to you! But it's great!)
The attack moves that they implemented are taken a lot from the original series, and it is very cool character in a fighting game.
Level 3 super is Dark Hold...? Good stuff guys!
So that's about it for characters.
I also wanted to talk about those characters that couldn't make it in the roster, but this one's another long story, so I will keep that story for later.
Regarding gameplay movies, we got some good quality gameplay movies to show off what you can do many different things with the characters once you get well at it. That way we can show you simply how fun this game really is.
Geez, getting really long now.
Thanks for reading.
We hope to make more opportunities to have users have a go at it, so please look forward to those announcements.
_________________ W ILARIA D'AMICO
Wii Code:5092-5253-2169-0994 Mario Kart Wii:2836-5402-4031 Endless Ocean 2:1548-9715-3115 The Conduit:1033-4126-0492
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dirk pitt
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: sab ott 24, 2009 17:22 |
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| Nintendaro Senior |
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Iscritto il: sab nov 15, 2008 9:25 Messaggi: 2859 Località: Velletri(RM)
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_________________ W ILARIA D'AMICO
Wii Code:5092-5253-2169-0994 Mario Kart Wii:2836-5402-4031 Endless Ocean 2:1548-9715-3115 The Conduit:1033-4126-0492
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Blasor
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: sab ott 24, 2009 18:00 |
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| Nintendaro Senior |
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Iscritto il: mer ott 01, 2008 22:01 Messaggi: 3682 Località: Roma
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Ma mi metteranno anche il quinto vero? Altrimenti che senso ha cambiare la special di Yatta 1 
_________________ I don't pick fights I can't win.
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Mr. Bombetta
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: sab ott 24, 2009 19:06 |
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Iscritto il: mer ott 22, 2008 23:06 Messaggi: 401
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Può darsi che Yatterman 2 la rivelino per ultima, come "ciliegina sulla torta". Yatterman 2008, il rifacimento della serie animata degli anni '70, pare faccia buonissimi ascolti in Giappone (potrei sempre sbagliarmi): fra i cinque personaggi aggiunti in Ultimate All-Stars, Ai-chan (a.k.a. Janet) è probabilmente quella con più possibilità di attirare il pubblico televisivo attuale, includendo anche i giovanissimi che non hanno mai visto la serie originale ma tale remake... Come pubblicità last-minute funzionerebbe parecchio, credo.
_________________ Codici amico: Wii: 6236-3228-9412-2800 Super Smash Bros. Brawl: 4597-0896-0021 (MrBOM) Tatsunoko vs. Capcom: 1462-7742-8561 (MR BOMB)
All Systems Run Aground // Run Aground // Run Aground // Run Aground...
Ultima modifica di Mr. Bombetta il sab ott 24, 2009 19:12, modificato 3 volte in totale.
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Blasor
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: sab ott 24, 2009 19:28 |
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| Nintendaro Senior |
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Iscritto il: mer ott 01, 2008 22:01 Messaggi: 3682 Località: Roma
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Sono d'accordo ed è verissimo che fa ottimi ascolti il remake. Che dire, speriamo bene!
_________________ I don't pick fights I can't win.
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dirk pitt
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: mar ott 27, 2009 11:45 |
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| Nintendaro Senior |
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Iscritto il: sab nov 15, 2008 9:25 Messaggi: 2859 Località: Velletri(RM)
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_________________ W ILARIA D'AMICO
Wii Code:5092-5253-2169-0994 Mario Kart Wii:2836-5402-4031 Endless Ocean 2:1548-9715-3115 The Conduit:1033-4126-0492
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Piggy
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Oggetto del messaggio: Re: [Topic Ufficiale] Tatsunoko vs. Capcom: Ultimate All Stars Inviato: mar ott 27, 2009 14:53 |
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| Moderatore Poké |
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Iscritto il: ven set 05, 2008 22:14 Messaggi: 5905 Località: Milano
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